![]() The exception are Transport contracts, which do not offer any equipment to borrow (you have to bring your own). These machines are always enough to complete the contract without having to purchase anything else. The names of the machines are not printed on the screen. This shows the name and portrait of the NPC issuing this contract, the size of the field to be processed (if applicable), and a full explanation of the work that needs done - including the destination of any cargo or crops that need to be delivered.Īt the bottom of the large window you will see any equipment that the NPC can loan out for this contract, as well as the pay deduction you'd suffer if you decide to borrow that equipment. Select an entry on the list to show additional information about that contract in the large window on the right. Each entry shows the field which needs work (if applicable), the type of work that needs doing, the expected pay, and the current status of the contract (which only appears once a contract has been accepted). To see a list of all available contracts, open the Overview Menu Overview Menu Default Buttons: ESC ? and select the Contracts tab (the pile of loose papers icon).Įach item on the list is a contract you can take right now. There is no time limit for contracts Fields that are the target of an active contract will not grow, wither, or change state in any way until the contract is completed or canceled. Transport contracts appear from time to time without any relation to what is happening on the map.įor most contracts you can opt to borrow machinery from the landowner for a small deduction to your pay, or simply use your own machinery. Different types of contracts pay a different amount on completion, based on the type of contract and the amount of work involved.įieldwork contracts appear whenever an NPC farmer (who still owns a field on the map) needs work done on their fields - according to the current state of their fields and crops. You can make extra money on the side by accepting a variety of contracts from other landowners on your map.Ĭontracts range from simple transport of cargo to various kinds of fieldwork. You will now find some Weeding Contracts instead which require you to use the Mechanical Weeder instead, however these contracts are also broken as has been mentioned, due partly to many times the fields having weeds in a growth state that requires a hoe or spraying to remove and therefore the weeders given for the job are unable to perform the task.Farming Simulator 19 offers a new Contract System that combines features from several previous versions of the game. ![]() ![]() Also since Update 1.5 Spraying Contracts (Herbicide Weed Killing) no longer appear at all. So if the AI doesn't do Grass you have no chance of getting Baling Contracts.Īs has been discussed it's the Harvesting, Fertilising, Sowing/Planting contracts that are effected by whatever Giants changed in Update 1.5 and that these contracts disappear a few seconds after the fields have updated and the contracts first appear. If a map doesn't have Grass Fields then it won't generate Baling Contracts. On some other maps including Giants own I've noticed the Baling Contracts disappear but when I check the map screen, that's usually because the Grass Fields have also gone and instead the AI is doing other crops now. I'm playing on the Riverview map, from the in game ModHub currently and on any given day there is usually about 8 Baling Contracts available, so they are still working fine after the Update 1.5. in there own discord ) but i trust that i got. I don't call "simulator" a game that in 1 day makes you a bored billionaire).Īnyway Thanks for asking and report. in short : a really huge mess with this patch that makes the game unplayable at least for how I'm used to play (hard and slow career with hard economy. ( I picked a field that request weeder, equipment hired from customer, but it requires, in the info, a Hoe to be done. the others type of contracts remains as it used to be before the patch.Īdd that the new kind of contract (Weeding), introduced with the last patch, are not bug free. and I'm talking about Harvesting, Fertilizing, Seeding contracts. you have no-time to evaluate and react when contract appears. "very quickly" it's not the correct expression, "in seconds" it's more accurate. The rotation of cycles is faster and therefore the contracts disappear very quickly.ĭon't know on wich planet lives who answered you but. ![]() It seems that changes have been made to the contracts, particularly because the speed and management of the fields have been revised. ![]() Originally posted by magicISO Sweden:did ask them and here what i got: ![]()
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