![]() ![]() One of Zoe’s early lines taps on the fourth wall. And they should, above all, be enjoyable. Another key issue is to avoid the obvious solution that was the stealth and combat of the previous Dreamfall – the player’s interactions with the game must fit with the theme and story. A key issue is to find ways to involve players in ways that wouldn’t be feasible if they were watching a video playthrough. Red Thread want to tell their story and to fill in the strands of the web but in doing so they’re asking questions about the nature of narrative games. In Chapters, occasional hurdles require intellectual prodding but, based on conversations with the team and the time spent with the game, the main challenge is to integrate emotional responses into an interactive narrative.įlying in the face of my expectations, Dreamfall Chapters is a Kickstarted continuation of a story from gaming’s past that isn’t content to tickle the nostalgia glands of its ready-made audience. A key goal, for this and future games, is to explore ways to build an interactive experience in which the process of playing is structured around narrative and characters rather than puzzles and roadblocks. Tørnquist and his new independent studio, Red Thread Games, contains several ex-Funcom members, but they're looking to the future rather than the past. I’ve played the first three hours and found something quite different to the point and click adventure I was expecting.ĭreamfall Chapters isn’t a traditional adventure game. ![]() In truth, it’s not a single story at all, it’s a collection of stories within stories and about stories, taking the disparate worlds of The Longest Journey and weaving a larger tapestry. ![]() It’s a personal story, of family and sacrifice, but the potential consequences are cosmic. Dreamfall Chapters opens with a series of nightmares, wasting no time before informing the player of the high stakes and gravity of its multi-threaded plot. ![]()
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